ninjadan ([info]ninjadan) wrote,
@ 2004-09-30 02:26:00
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...perspective collection...
x-posted to my 1Up Blog

In just a few short days classes will start back up for the Winter Quarter and I will be neck deep in programming, 3D modeling, writing game reviews and the holiday season. I love San Francisco this time of year, the way the clouds linger desperately in the mid-day and the wind rips ferociously at all new students, tourists and fresh faces. Like the industry I find myself entwined in, I have come to believe that this city eats people alive and never spits them out. I often wonder if some people come here and just can't cut it, simply falling apart at the seams. I wonder if it is a smaller scale reproduction of what's going on in our industry.

The game industry has moved beyond its golden years and has graduated into a cash cow. The Alfred Hitchcock's and the Tim Burton's of old are few and far between, the ones who are left are retiring or making way for the Michael Bay's and Spielberg's of the industry. We are beginning to see the game industry's focus shift from the game to the harvest, so to speak. I could sit here and lament the days of old, how graphics don't make a game, or how it's the concept, not the 15 different points of audio that make the experience, but frankly, that's a lie today. We have adapted to the current conception of the video game just as a person who drives a BMW for ten years can't drive a Geo Metro without going insane.

If you haven't heard by now Vivendi Universal Games is being sued by Neil Aitken for violation of overtime laws in California. In a recent article published in the Computer Gaming World November 2004 issue regarding the lawsuit (pg.29), Steve Meister of Bethesda Software was quoted as saying "If you don't like the way you're treated at work, try to find work at a company that has more reasonable expectations of its employees." Several other unnamed developers felt that Aitken should not have filed the suit and should have just found another job altogether.

Folks, it is at this point that I have to take a step back and resist the urge to slap people Zsa-Zsa style. When has it ever been okay to rip people off? When has it ever been okay to step on the little guy? When has it ever been okay to take advantage of someone just because you have the ability to? Hey, just because you can doesn't make it right. California and Federal law give us protection against this kind of behavior and just because someone stood up to it doesn't give you the right to come down on him. This industry is in a dangerous state and it's not going to get better any time soon. As it stands, one way or another Federal and/or State intervention seems imminent and with companies like Rockstar Games and Running with Scissorsbearding the lion, how much longer will it take before we're seeing some sort of heavy-handed regulation? Couple this with the fact that we are seeing a major shift in development cycles, development house closures, poor accounting practices, bad games and the ever-present, ever-growing piracy issue, where are we headed?

Last quarter I had a class called "Data Structures and Concepts" and it was taught by a talented young man who was working at LucasArts on an unspecified project. One night in the middle of the quarter, during the middle of class he got a phone call that he had been laid off. Mind you, it's 8pm on a Tuesday night and he's getting a phone call informing him that he's coming in to a pink slip in the morning. Needless to say, he left the class and drove to LA where he was hired on at EALA for work on another game. He had to quit teaching in the middle of the quarter and leave.

The behavior of this industry is abhorrent, and it's going downhill fast. We've modeled ourselves after corporations like Microsoft and Enron. We idolize the Hollywood ideal and the people who head the major publishing houses have little to no interest in games what-so-ever, except whatever it can profit them now. Unless you're a Jon Carmack or a Cliffy B of the industry, you're meat, you're forced into working unpaid overtime, you're looked down upon and if you don't like it you should look for another job. Are we set to implode or is everything going to be shipped overseas to $2/hour programmers and non-English speaking tech support? More importantly, is there any hope for people like me who just want to create a game that's more than a fancy physics engine and some shiny water effects?

Gaming is becoming like film and music, you have to show exceptional talent or know someone on the inside to even hope to get a shot. I remember the first day of my Data Structures class, the instructor was asking each person to give a brief introduction and then tell everyone what they wanted to do upon graduation. I will never forget how the majority of students wanted to work for someone else for lots of money and bags full of success. One student even went so far as to brazenly declare that he "hated coding" and he just wanted to be a producer, the "idea man" behind the game. I still don't understand why he's majoring in programming. Regardless, when it came my turn, I realized that these individuals wanted success without forging a path, and this is what feeds the industry, the machine if you will.

As long as there are people with ideas and the burning desire to create them then there will always be great games, just fewer and far between, and sometimes with crummier graphics. However, as long as the majority of new industry recruits are content to just "work for someone" else and hope to make their "millions" doing the grunt work of others, then companies like EA, Microsoft, Vivendi Universal, and a host of other money-centric profit machines will continue to churn through developers like America does Prozac. Face it, there are enough brilliant 17 year old programmers and 3D modelers on the up and up right now who are willing to work for minimum wage that the time has come for people like Neil Aitken to stand up and call these corporations on their poor treatment of employees. More importantly, shame on you Mr. Meister for not having your fellow developer's back and telling him to find a new job even though the company he is working for is violating State and Federal laws, way to be a part of the problem and not the solution.



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[info]nickthenut
2004-09-30 11:52 pm UTC (link)
/ claps / bravo.

very nice write up. You should submit that to whatever editorial services there are for gamers and such. It would definitely cause some form of a reaction. Somewhere.

/ walks away /

(Reply to this)


[info]lovinglycrafted
2004-11-11 03:41 pm UTC (link)
You don't know me -- I came across a link you left to this post on ea_spouse's 2004-11-10 post, linked from [info]tyrsalvia.

I realized that these individuals wanted success without forging a path, and this is what feeds the industry, the machine if you will.
I realise you're probably busy with school and everything, but you should read The fountainhead (by Ayn Rand) if you haven't already. It's about architecture, but the concept is the same, and the machine, as you call it, has changed little. Be warned that it's around 600 pages. You could rent the movie, which is only a couple hours, but much of the philosophising is lost.

Of course sweat shops effing suck, too, (No Logo by Naomi Klein is another good book to read -- this one nonfiction on sweatshop labor, but also a time-consuming read) but that cry is just going to ricochet off someone as powerful as EA or Microsoft. More proof that the market is not perfect and should not be expected to solve all our problems anyway. Theoretically, that's what the legislative and judicial branches are for. That, too, needs exepdition, and to not be clogged up with mean, obnoxious bills like ones proving that our government hates gays.

You and ea_spouse should write guest columns for the L.A. Times. If you have good lawyers. Though the New York Times suggests that these days, no lawyer is good enough to protect a journalist. At least not under this admin...

Anyway, I enjoyed reading this post.

(Reply to this)


[info]chronoszero
2004-11-11 09:41 pm UTC (link)
I also followed onto this post from ea_spouse.

I believe you're right that the industry has changed its focus, but only to some degree. Most of the people who are working in the trenches still do it for the love of creating great games. The artists, programmers, sound, and even QA testers endure horrible working conditions because they love video games.

I was talking about this with my girlfriend today. She likened this situation to early Hollywood, before the formation of the Screen Actors Guild and other unionization.

We have graduated from a small cottage industry into a powerhouse segment of entertainment. That progression has attracted a certian unwelcome element of manager who is primarily concerned with the company's bottom line with little regard for the immesurable costs. They are unwittingly cannibalizing themselves, preying on the young and naive developers to fuel the high churning machine.

Like Hollywood, I don't think we have much other choice but to unionize. Especially the artists and programmers who "easily" can be replaced by the bright-eyed and eager youth. I really wish we lived in a world where everyone respected everyone else, but reality doesn't mesh. And history isn't on our side.

Also, like Hollywood, there are great creative forces still at work today. Some of them even make truly original, entertaining, and profitable pictures. There are just as many "cash machine" operations. There is room for both in the video game industry as well.

(Reply to this)

Unions
(Anonymous)
2004-11-12 01:54 pm UTC (link)

I too followed the link from EA_Spouse.

I posted a message up there (about 1200 in the list). I thought anyone interested would follow it through here.


Anyway, I have experience in trying to set up a union for the games industry. I have tried to advertise my efforts throughthe IGDA, and Game Developer magazine with no success.

If anyone fancies trying to make a Game Development union, or wants advise on how to go about it, please feel free to contact me at nigel_knox@hotmail.com

(Reply to this)

Ex EA ringing in
[info]wilywombat
2004-11-12 07:11 pm UTC (link)
Yet another pilgrim from the EA Spouse page. :)
You have inspired me to write about corporate greed and those who live in its fatty folds. Check my blog in a minute if you are interested.

(Reply to this) (Thread)

Re: Ex EA ringing in
(Anonymous)
2008-06-07 04:42 pm UTC (link)
hello

(Reply to this) (Parent)

I agree
(Anonymous)
2004-11-13 05:24 am UTC (link)
Don't see how anyone couldn't.

hello fish (http://fish.zapto.org) here, again, I followed your comment from a certain other blog;)
I'm currently on an (non-games related) internship from my course, BSc Hons Computer Games Technology, at Abertay in Scotland, and once I've got my degree, I want to do something with it, so I can see where you're coming from with the quotes about your classmates, there's more than a few of those in mine too:/ unfortunately people don't really have as much choice as they'd like.

One friend, very clever guy, managed to secure a place at EA in the UK, without a formal interview(thats another story though), 15 years he's been dreaming of getting into the industry, after 1 year at EA, he's thinking of leaving. The industry. yeah.
Ideally he'd start a devco, as would I(:)), but our guess is that you'd need GBP£2,000,000 to start up and have a decent chance at succeeding and surviving. It's tough out there.

I've kind of forgotten what my point was now...
Something along the lines of I wouldn't work for EA if you paid me (coincidentallyit looks like they wouldn't). Or I would, but only to try to topple them from the inside*, I'd have no problem losing a job from them.

"If you don't like the way you're treated at work, try to find work at a company that has more reasonable expectations of its employees."
I've previously never heard of Mr Meister, but I doubt I want to know any more about him after that.



*reach for the stars and you might get to the top of the trees.

(Reply to this)


(Anonymous)
2004-12-10 06:23 pm UTC (link)
Let see.

I work in a union. I started as apprentice, and was paid 24 dollars an hour. Have full benefits. Few years later, I took a test and I became a journeyman. I am more experienced, and I was getting paid more about 27. Five years later, I get paid 32 dollars and hour. Guess what I have to work overtime, and I get it 1.5x and on Sunday at 2x's. Swing/and night shift have bonuses. Also when we work over-time our boss has to be with us as well. The company I work for - STILL MAKES A GOOD PROFIT! (and I get dollar for dollar matching up to 3k on my 401k!) And even though we have inter-union infighting, and we still bitch and moan the work gets done, and most of us are fat, and have big butt cracks, the work gets done well, we offer people advencments and paying for their continual education. I am hitting 86~88k for this year. Unions are bad? Sure they are,but are they worse then h1B situation and all the outsourcing that is going on? And dont believe the load of crap people tell you unions kill companies. Yes, some companies will go down, yes unions USED to strong arm people, and contribute to the party I dont give a shit about, but it really does take care of the people! And because they do, bosses do get paid 100-200k of dollars a month. Why? Because unlike CEO of computer companies, they bring bacon on our table, and take care of our needs. And also because people afraid of being unionized (rightly or wrongly) they create conditions that would match those of union. So HOW IS THAT BAD? Maybe if you are a company and instead of 100 million you will make 50 million. Booo hOoo..

One thing, union is only good for big company...not small, I realize that.

Now ask yourself the same question. Does your company take care of you?

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